The Virtual Reality Entrepreneur

Coding my way to VR

Girl code

I’m a content creator. So, I guess that makes me a creative. But truth be told, being a creative isn’t always the most respected of avenues. I say that because it generally gets paid the lowest and is understood the least. While I can’t say I’ve been destitute, or fit the description of a starving artist, I do want more than what being your run of the mill content creator entails.

Then I found coding.

Or, at least, then I found VR.

Coding isn’t creative. What it is, is setting rules to tell a computer what to do, in a nutshell. It can be a monotonous loop (literally) of lines of code. And though I really enjoy learning to code, because it’s only of the more independent, hands-on ways of learning, I’m not sure if I want to spend hours writing code a day. But heck, I don’t really know as I’m not all in… yet.

But having experienced VR from a content perspective, I see it as a creative medium on a whole other level. It’s technical, but you need to be creative to keep the viewer’s attention. This is one outlet, where you must pay attention to every minutiae detail: where the user will look, how long the piece of content should be, how they should interact with the content. There are biological aspects, art, technology and everything in between.

I’m pretty sure I could be in VR from a shallow perspective, but I’m choosing to learn coding because I want to understand it. And that’s why I’m learning to code.

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